curs_add_wch(3X)

NAME
add_wch, wadd_wch, mvadd_wch, mvwadd_wch, echo_wchar, wecho_wchar - add a complex character and rendition to a curses window, then advance the cursor

SYNOPSIS

#include <ncursesw/curses.h>

int add_wch( const cchar_t *wch );
int wadd_wch( WINDOW *win, const cchar_t *wch );
int mvadd_wch( int y, int x, const cchar_t *wch );
int mvwadd_wch( WINDOW *win, int y, int x, const cchar_t *wch );

int echo_wchar( const cchar_t *wch );
int wecho_wchar( WINDOW *win, const cchar_t *wch );

DESCRIPTION

  add_wch

The add_wch, wadd_wch, mvadd_wch, and mvwadd_wch functions put the complex character wch into the given window at its current position, which is then advanced. These functions perform wrapping and special-character processing as follows: If wch refers to a spacing character, then any previous character at that location is removed. A new character specified by wch is placed at that location with rendition specified by wch. The cursor then advances to the next spacing character on the screen. If wch refers to a non-spacing character, all previous characters at that location are preserved. The non-spacing characters of wch are added to the spacing complex character, and the rendition specified by wch is ignored. If the character part of wch is a tab, newline, backspace or other control character, the window is updated and the cursor moves as if addch were called.

  echo_wchar

The echo_wchar function is functionally equivalent to a call to add_wch followed by a call to refresh(3X). Similarly, the wecho_wchar is functionally equivalent to a call to wadd_wch followed by a call to wrefresh. The knowledge that only a single character is being output is taken into consideration and, for non-control characters, a considerable performance gain might be seen by using the *echo* functions instead of their equivalents.

  Line Graphics
Like addch(3X), addch_wch accepts symbols which make it simple to draw lines and other frequently used special characters. These symbols correspond to the same VT100 line-drawing set as addch(3X).

ACS | Unicode | ASCII | acsc | Glyph
Name | Default | Default | char | Name
WACS_BLOCK | 0x25ae | # | 0 | solid square block
WACS_BOARD | 0x2592 | # | h | board of squares
WACS_BTEE | 0x2534 | + | v | bottom tee
WACS_BULLET | 0x00b7 | o | ~ | bullet
WACS_CKBOARD | 0x2592 | : | a | checker board (stipple)
WACS_DARROW | 0x2193 | v | . | arrow pointing down
WACS_DEGREE | 0x00b0 | ' | f | degree symbol
WACS_DIAMOND | 0x25c6 | + | ` | diamond
WACS_GEQUAL | 0x2265 | > | > | greater-than-or-equal-to
WACS_HLINE | 0x2500 | - | q | horizontal line
WACS_LANTERN | 0x2603 | # | i | lantern symbol
WACS_LARROW | 0x2190 | < | , | arrow pointing left
WACS_LEQUAL | 0x2264 | < | y | less-than-or-equal-to
WACS_LLCORNER | 0x2514 | + | m | lower left-hand corner
WACS_LRCORNER | 0x2518 | + | j | lower right-hand corner
WACS_LTEE | 0x2524 | + | t | left tee
WACS_NEQUAL | 0x2260 | ! | | | not-equal
WACS_PI | 0x03c0 | * | { | greek pi
WACS_PLMINUS | 0x00b1 | # | g | plus/minus
WACS_PLUS | 0x253c | + | n | plus
WACS_RARROW | 0x2192 | > | + | arrow pointing right
WACS_RTEE | 0x251c | + | u | right tee
WACS_S1 | 0x23ba | - | o | scan line 1
WACS_S3 | 0x23bb | - | p | scan line 3
WACS_S7 | 0x23bc | - | r | scan line 7
WACS_S9 | 0x23bd |  | s | scan line 9
WACS_STERLING | 0x00a3 | f | } | pound-sterling symbol
WACS_TTEE | 0x252c | + | w | top tee
WACS_UARROW | 0x2191 | ^ | - | arrow pointing up
WACS_ULCORNER | 0x250c | + | l | upper left-hand corner
WACS_URCORNER | 0x2510 | + | k | upper right-hand corner
WACS_VLINE | 0x2502 | | | x | vertical line

The wide-character configuration of ncurses also defines symbols for thick lines (acsc “J” to “V”):
ACS | Unicode | ASCII | acsc | Glyph
Name | Default | Default | char | Name
WACS_T_BTEE | 0x253b | + | V | thick tee pointing up
WACS_T_HLINE | 0x2501 | - | Q | thick horizontal line
WACS_T_LLCORNER | 0x2517 | + | M | thick lower left corner
WACS_T_LRCORNER | 0x251b | + | J | thick lower right corner
WACS_T_LTEE | 0x252b | + | T | thick tee pointing right
WACS_T_PLUS | 0x254b | + | N | thick large plus
WACS_T_RTEE | 0x2523 | + | U | thick tee pointing left
WACS_T_TTEE | 0x2533 | + | W | thick tee pointing down
WACS_T_ULCORNER | 0x250f | + | L | thick upper left corner
WACS_T_URCORNER | 0x2513 | + | K | thick upper right corner
WACS_T_VLINE | 0x2503 | | | X | thick vertical line

and for double-lines (acsc “A” to “I”):

ACS | Unicode | ASCII | acsc | Glyph
Name | Default | Default | char | Name
WACS_D_BTEE | 0x2569 | + | H | double tee pointing up
WACS_D_HLINE | 0x2550 | - | R | double horizontal line
WACS_D_LLCORNER | 0x255a | + | D | double lower left corner
WACS_D_LRCORNER | 0x255d | + | A | double lower right corner
WACS_D_LTEE | 0x2560 | + | F | double tee pointing right
WACS_D_PLUS | 0x256c | + | E | double large plus
WACS_D_RTEE | 0x2563 | + | G | double tee pointing left
WACS_D_TTEE | 0x2566 | + | I | double tee pointing down
WACS_D_ULCORNER | 0x2554 | + | C | double upper left corner
WACS_D_URCORNER | 0x2557 | + | B | double upper right corner
WACS_D_VLINE | 0x2551 | | | Y | double vertical line

Unicode's descriptions for these characters differs slightly from ncurses, by introducing the term “light” (along with less important details). Here are its descriptions for the normal, thick, and double horizontal lines: U+2500 BOX DRAWINGS LIGHT HORIZONTAL U+2501 BOX DRAWINGS HEAVY HORIZONTAL U+2550 BOX DRAWINGS DOUBLE HORIZONTAL

RETURN VALUE

All routines return the integer ERR upon failure and OK on success.

X/Open does not define any error conditions. This implementation returns an error if the window pointer is null or if it is not possible to add a complete character in the window.

The latter may be due to different causes: If scrollok is not enabled, writing a character at the lower right margin succeeds. However, an error is returned because it is not possible to wrap to a new line If an error is detected when converting a multibyte character to a sequence of bytes, or if it is not possible to add all of the resulting bytes in the window, an error is returned.

Functions with a “mv” prefix first perform a cursor movement using wmove, and return an error if the position is outside the window, or if the window pointer is null.

NOTES

Note that add_wch, mvadd_wch, mvwadd_wch, and echo_wchar may be macros.

PORTABILITY

All of these functions are described in the XSI Curses standard, Issue 4. The defaults specified for line-drawing characters apply in the POSIX locale.

X/Open Curses makes it clear that the WACS_ symbols should be defined as a pointer to cchar_t data, e.g., in the discussion of border_set. A few implementations are problematic: NetBSD curses defines the symbols as a wchar_t within a cchar_t. HPUX curses equates some of the ACS_ symbols to the analogous WACS_ symbols as if the ACS_ symbols were wide characters. The misdefined symbols are the arrows and other symbols which are not used for line-drawing.

X/Open Curses does not define symbols for thick- or double-lines. SVr4 curses implementations defined their line-drawing symbols in terms of intermediate symbols. This implementation extends those symbols, providing new definitions which are not in the SVr4 implementations.

Not all Unicode-capable terminals provide support for VT100-style alternate character sets (i.e., the acsc capability), with their corresponding line-drawing characters. X/Open Curses did not address the aspect of integrating Unicode with line-drawing characters. Existing implementations of Unix curses (AIX, HPUX, Solaris) use only the acsc character-mapping to provide this feature. As a result, those implementations can only use single-byte line-drawing characters. Ncurses 5.3 (2002) provided a table of Unicode values to solve these problems. NetBSD curses incorporated that table in 2010.

In this implementation, the Unicode values are used instead of the terminal description's acsc mapping as discussed in ncurses(3X) for the environment variable NCURSES_NO_UTF8_ACS. In contrast, for the same cases, the line-drawing characters described in curs_addch(3X) will use only the ASCII default values.

Having Unicode available does not solve all of the problems with line-drawing for curses: The closest Unicode equivalents to the VT100 graphics S1, S3, S7 and S9 frequently are not displayed at the regular intervals which the terminal used. The lantern is a special case. It originated with the AT&T 4410 terminal in the early 1980s. There is no accessible documentation depicting the lantern symbol on the AT&T terminal.

    Lacking documentation, most readers assume that a storm lantern was intended. But there are several possibilities, all with problems.

    Unicode 6.0 (2010) does provide two lantern symbols: U+1F383 and U+1F3EE. Those were not available in 2002, and are irrelevant since they lie outside the BMP and as a result are not generally available in terminals. They are not storm lanterns, in any case.

    Most storm lanterns have a tapering glass chimney (to guard against tipping); some have a wire grid protecting the chimney.

    For the tapering appearance, ☃ U+2603 was adequate. In use on a terminal, no one can tell what the image represents. Unicode calls it a snowman.

    Others have suggested these alternatives: § U+00A7 (section mark), Θ U+0398 (theta), Φ U+03A6 (phi), δ U+03B4 (delta), ⌧ U+2327 (x in a rectangle), ╬ U+256C (forms double vertical and horizontal), and ☒ U+2612 (ballot box with x).

SEE ALSO

curses(3X), curs_addch(3X), curs_attr(3X), curs_clear(3X), curs_outopts(3X), curs_refresh(3X), putwc(3)